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NPC Generator

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Advanced [show]


Henry Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a long, brown cloak. He has a very tight haircut. His gray eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Rich, Job. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Henry Rayden, Male Human Warlock 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 4 (-3)7 (-2) 9 (-1)16 (+3)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Banded agate (9 gp). Red garnet (150 gp).


Social Check DCs


Godfrey Woods, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large green mantle and cape that has been intricately interwoven into his black robe. He is tall, broad shouldered and powerfully built. His red hair is braided into rings. His eyes are gray and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Banker, Godfrey learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Insane. Bonds: Family, Job, Slave. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Godfrey Woods, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 12
Languages Common, Druidic, Giant, Gnome
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports brown clothing, slightly heavier than average wear. He has a very tight haircut. His blue eyes peer out from beneath his top brown hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and further expansion of business

Ideals: Passionate. Flaws: Impulsive. Bonds: Poor, Job, Has a crush. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Atterton, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 6 (-2)7 (-2)
Skills Insight +0, Investigation +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 400 gp. Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Iolite (50 gp). Banded agate (7 gp).


Social Check DCs


Trym Willoughby, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green costume with the symbols of magic on his torso, he is not a threatening figure. His hair is long and golden with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trym hails from a village terrorized by orcs. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Impeccable, Optimist. Bonds: Enemies, In love. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Trym Willoughby, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)17 (+3) 9 (-1)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Sylvan, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Clerebold Sydney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears an entirely grey suit with pastel socks and a vest with buckled shoes. His white hair is lengthy. His eyes are hazel and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Clerebold's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to end his boredom

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Mentor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Clerebold Sydney, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)9 (-1) 11 (+0)16 (+3)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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