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NPC Generator

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Advanced [show]


Anselm Skelton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His golden hair is greasy and uncared for. His violet eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive, Mundane. Bonds: Rich. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Anselm Skelton, Male Human Wizard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Trey Burton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trey lived on a farm with his mother, near the main road leading to a nearby town. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Trey Burton, Male Human Monk 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Jeweled anklet (1000 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Gilbert Stanford, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is brown and curly. His eyes are likewise green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gilbert was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Disease, Fearful. Bonds: Family. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Gilbert Stanford, Male Human Wizard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gerard was born with his mother's beautiful face. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Attractive, In love. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Gerard Halsey, Male Human Wizard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Shane Royal, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His chestnut hair is smooth and relatively long. He has amber eyes and a tan hat with a green feather.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Extrovert, Philantrophist, Impeccable. Flaws: Racist, Disease. Bonds: Rich. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Royal, Male Human Cleric 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 20000 cp. Aquamarine (300 gp). Sardonyx (60 gp).


Social Check DCs

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