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NPC Generator

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Advanced [show]


Miles Marlowe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his left hand. His brown hair has been sun bleached extensively. His eyes are a pleasant amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, In love, Job. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Miles Marlowe, Male Human Monk 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. A necklace of small pink pearls (1000 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his red hair up. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raymond was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his brother; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Family. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Winterbourne, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). 5 Acid flasks. 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Henry Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long red hair kept up in a rat tail. He has a dull look in his gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Henry is combative with any and all who dare try his patience in the slightest.

History: Henry was born the youngest of three triplets. One day when Henry was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Henry was heart-stricken from the event, and his mother started working long hours to provde for them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Justice. Flaws: PTSD. Bonds: Poor, Family. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Henry Ryley, Male Human Adept 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp. Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (130 gp). Sapphire pendant on gold chain (600 gp). Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Aldous Anderton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black tunic with violet highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. He has green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Glassblower business at a young age. In his 17th year, his parents were killed by a drow raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Fearful. Bonds: Adventurer, Job, Enemies. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Aldous Anderton, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)10 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Peter Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely green suit with blue socks and a vest with buckled shoes. He has shaved his head bald. This brown eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a brothel owner, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and wants his loneliness to end

Flaws: Antagonistic, Addict. Bonds: Mentor, Nature, Has a crush. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Peter Kent, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 4 (-3)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 7
Languages Common, Ignan, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Star rose quartz (60 gp). Silver pearl (140 gp).


Social Check DCs

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