John Heiser, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with white colored cloaks and clothing, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.
History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Selfish, Greedy. Bonds: Mentor, Adventurer. Occupation: Scribe
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Aquamarine (600 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Miles Marley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He has shaved his head bald. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: When he was but 6 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.
Motivation: Wants to raise his children well; and wants to work out more often
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Anthony Blackwood, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey armored body suit, with a simple blue line shooting up and back down. His red hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. Anthony was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Bowyer. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bowyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. A delicate brass dragon egg (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (300 gp).
Alex Clayden, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish white hair is in a traditional bowl cut. This hazel eyed northerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Gifted from a young age, Alex studied abroad. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Athletic, Opinionated, Artistic, Gifted, Entrepeneur. Bonds: Rich. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 40000 cp. 1 Minor magic item.
Henry Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely green suit with black socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized opal on his right hand. His hair is white and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is terrified, and will act out of fear
Flaws: Ugly, Shy, Fearful, Disease. Bonds: Rich. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Zircon (60 gp). Rhodochrosite (4 gp).
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