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NPC Generator

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Advanced [show]


Peter Landon, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears white leather gloves, a white jacket, and tight pants. He has a black handlebar mustache and slicked back black hair. He has green eyes and a white hat with a black feather.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments

History: Peter was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fletcher soon after.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is unsatisfied with his job

Ideals: Impeccable, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Landon, Male Human Paladin 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Roland took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Military, In love. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Roland Kirby, Male Human Cleric 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp.


Social Check DCs


Guy Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. His long black hair is drawn into a two foot long braid. His brown eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Opinionated, Gifted, Impeccable. Bonds: Poor, Mentor. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Guy Breeden, Male Human Barbarian 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 90 pp. 3 Antitoxin.


Social Check DCs


Frederick Sutherland, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is greasy and uncared for. His brown eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Frederick Sutherland, Male Human Fighter 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)8 (-1) 6 (-2)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. Malachite (7 gp).


Social Check DCs


Everard Yardley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His brown hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and he is unsatisfied with his job

Ideals: Optimist, Entrepeneur. Bonds: Job, Family. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Everard Yardley, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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