Clerebold Lindsay, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Energy wise he seems alert and responsive.
History: Born to a Miller, his mother struggled to pay the bills. He dropped out of school before completing his studies. Now he works as a dancing tutor during his time off.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Artistic, Professionalism, Logical. Bonds: Attractive, Poor. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Carnelian (70 gp). Black opal (800 gp). Jade (80 gp). 1 Minor magic item.
Arnold Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered brown stockings. He keeps his blonde hair in a pixie cut. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Arnold was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Locksmith like his father before him.
Motivation: His spouse's relatives view him with great suspicion; and sabotage a competitor
Ideals: Persistence. Flaws: Mundane. Bonds: Family, Job. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. Sapphire pendant on gold chain (1600 gp). Gold and topaz bottle stopper cork (1200 gp).
Balimaar Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in yellow turtlenecks beneath a brown coat with black slacks. He has done his best to style his auburn hair to look like a famous performer. His blue eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.
History: Balimaar hails from a village terrorized by goblins. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Navigator like his father before him.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and sabotage a competitor
Flaws: Ugly, Selfish. Bonds: Job, Enemies, Mentor. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Godfrey Wellington, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His brown hair is cut short. He is baby faced.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Flaws: Ugly. Bonds: Enemies, Adventurer, Military, Has a crush. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). 1 Minor magic item.
Patrick Burton, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy white hair. His eyes, though not visible through his cowl, are gray.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Patrick was born in the south. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a brewer again
Ideals: Optimist, Persistence. Bonds: Job, Slave. Occupation: Healer
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3000 sp.
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