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NPC Generator

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Advanced [show]


Thomas Hornsby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. He wears a broad hat to cover his moderate length red hair. He has several tiny aquamarine earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Thomas Hornsby, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Gerald Home, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a yellow shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His auburn hair is heavily combed to the right. His blue eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has achieved small success as a Fortune-teller.

Motivation: Further expansion of business.

Ideals: Optimist. Bonds: Poor, Immigrant, Family, Job. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Gerald Home, Male Human Druid 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)10 (+0) 12 (+1)14 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 10000 cp. Carnelian (60 gp). Brown-green garnet (150 gp). Rhodochrosite (14 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Adley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left hand appears badly burned and disfigured. He wears his red hair up in a very large beehive style do. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Ideals: Passionate. Flaws: Antagonistic. Bonds: Religious, Attractive. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Thomas Adley, Male Human Barbarian 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey coat over a brown low-cut shirt, and a deerstalker hat upon his head. His black hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. Now he works as a singing tutor during his time off.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting, Artistic, Logical. Flaws: Insane. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Shelley, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. 1 Average lock. 1 Magnifying glass.


Social Check DCs


Percival Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His white hair, when down, is lengthy. This blue eyed northerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Sailor business at a young age. He moved from fad to fad and when he turned 15 he discovered painting. He has drifted from career to career and currently works as a Sailor.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Racist, Antagonistic. Bonds: Attractive, Job. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Harlow, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs

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