Kody Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears baggy brown pantaloons and a black scarf. His black hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. A gifted student he started as a Tanner, but he got bored and became a Fisher. He then took over the family business and is one of the better Fisher for hire.
Motivation: Further expansion of business; and he has passion for adventuring and risk
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp.
Dustin Barlow, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He is portly but not overly obese. He has done his best to style his blonde hair to look like a famous performer. This brown eyed southerner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up mace and armor he uses now. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has passion for adventuring and risk; and to reunite with his absent father
Flaws: Cynical, Disease. Bonds: Adventurer, Nature, Family. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 70 pp. Golden pearl (120 gp).
Anselm Hadleigh, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light tan in addition to tight pants. He has a long blonde beard with little hanging trinkets. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Rich. Occupation: Tailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1300 gp. Rich purple corundum (1600 gp). Red-brown spinel (80 gp). Deep green spinel (80 gp). Coral (80 gp).
Aldous Harper, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.
Personality: Aldous wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Aldous was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and to share knowledge with the world
Ideals: Disciplined, Entrepeneur, Logical. Bonds: Attractive. Occupation: Dilettante
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 100 gp.
Roland Brent, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Healer. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Laborer mother left him crippled. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Military, Family. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Elven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
