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Anselm Hallewell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is greasy and uncared for. His blue eyes peer out from beneath his Stetson blue hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Since then, he has sought to make the best of life.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Anselm Hallewell, Male Human Ranger 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Peter Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and yellow handkerchief worn on his left side. His red hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by illithids. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Marry his brother to traveling adventurers; and money/treasure

Ideals: Philantrophist. Flaws: Insane, Depressed. Bonds: Rich, Enemies, Family. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Peter Hallewell, Male Human Paladin 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 8 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Obsidian (5 gp).


Social Check DCs


Robert Law, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He is renowned for his bright pastel suits and hats. His hair is golden and very short. He has hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and he's looking for his big break

Ideals: Gifted, Fighting. Flaws: Selfish. Bonds: Attractive, Adventurer, Has a crush. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Robert Law, Male Human Monk 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Brady, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a well pressed and immaculate suit (or dress), marred by teas. His chestnut hair is braided into rings. His eyes are a pleasant hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Joker, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Theodoric Brady, Male Human Ranger 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 16000 sp. Coral (40 gp). Peridot (60 gp).


Social Check DCs


Ernest Fidget, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown tunic with blue highlights, and long black pants that bunch up around his shoes. He has moderate length golden hair. His eyes are blue and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Fidget, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs

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