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NPC Generator

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Advanced [show]


Gomory Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a simple grey robe with violet stripes complete with hood. His moppish brown hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gomory was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Athletic, Impeccable, Persistence. Flaws: Disease. Bonds: Job. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Blyth, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 9000 sp. White opal (500 gp). Tourmaline (130 gp). Black pearl (700 gp). 1 Minor magic item.


Social Check DCs


Gerard Warwick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, yellow, dusty cloak. His silver hair is cut jaggedly and amateurishly. His violet eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Warwick, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: A miniature golden chest with tiny emeralds lining the top (180 gp).


Social Check DCs


Raymond Watson, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His golden hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Barrister and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Justice. Bonds: Adventurer, Job, Religious. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Raymond Watson, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Carnelian (80 gp). Amber (50 gp).


Social Check DCs


Miles Law, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Miles Law, Male Human Monk 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Tiger eye turquoise (12 gp). Amethyst (40 gp). 1 Minor magic item.


Social Check DCs


Miles Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green shirt with thin white vertical stripes and blue pants. His black hair is matted, messy, and big. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Miles began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Miles Palomarez, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Red spinel (90 gp).


Social Check DCs

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