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NPC Generator

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Advanced [show]


Thomas Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the east. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and to be a spy again

Flaws: Antagonistic, Lazy. Bonds: Poor, Military, Adventurer, Job. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Cumberbatch, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 sp.


Social Check DCs


Richard Carlton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He carries with him a set of lances on his belt, each one with a jet on the hilt. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a desert tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Fighting, Impeccable. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Richard Carlton, Male Human Paladin 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 50000 cp.


Social Check DCs


Clerebold Livingstone, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears a green collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His black hair is thinning but still full. His green eyes are passionate and lively.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic, Persistence. Flaws: Greedy. Bonds: Family, Poor. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Clerebold Livingstone, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. Rose (60 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). 2 Tanglefoot bags. 8 Acid flasks. 8 Acid flasks.


Social Check DCs


Balimaar Weld, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright white hair and a scraggly beard. His eyes are gray and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Shy, Addict. Bonds: Religious, Mentor. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Balimaar Weld, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 8 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)14 (+2) 13 (+1)7 (-2)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His hair is short and chestnut. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Dyer, but he was a colossal failure. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job, Religious. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Guy Kelsey, Male Human Warrior 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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