Henry Tattersall, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His chestnut hair is long and unkept. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the east, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Seamstress
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: 30 pp. Sard (60 gp). Obsidian (5 gp).
Lewis Stapleton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. He has wavy chestnut hair. His gray eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered dancing. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Obsidian (11 gp).
Kody Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. He has a tattooed face.
Personality: He has always had a great fascination with Human culture. He is a great chef.
History: The child of southern immigrants he idolized his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Immigrant, Rich, Family. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. 1 Minor magic item.
Shane Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of kukris on his belt, each one with a ruby on the hilt. His blonde hair is matted, messy, and big. His fierce green eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.
History: Born in the east to a Beggar, Shane learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Religious, Job. Occupation: Beggar
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
Possessions: 1 Minor magic item.
Peter Sydney, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair is lengthy. His hazel eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Flaws: Ugly, Shy, Mundane. Bonds: Military, Nature. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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