Kody Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His chestnut hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.
History: Kody was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp.
Tim Shipley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he usually wears his brown robe and has his morningstar always slung over his shoulder. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: When he was but 8 years old his parents immigrated from the east. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He now owns his own business.
Motivation: Doesn't want to be a Tanner and was forced into it by his family; and wants to open a new tavern
Ideals: Joker, Philantrophist. Bonds: Immigrant, Job, Family. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 300 gp.
Simon Kelsey, Male Human [Permalink]
Personal [hide]
Description: An older man who is typically in his Scribe uniform, he is not a threatening figure. He keeps his auburn hair in a flapper bob. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them
History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Scribe.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Scribe
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Gerard Rowley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a black collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His blonde hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Optimist, Gifted. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Malachite (5 gp). 1 Minor magic item. 1 Minor magic item.
Robert Brady, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Jeweler. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the north. A true patriot, Robert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Pacifist, Fighting. Bonds: Attractive, Military, Rich, Adventurer. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
