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Advanced [show]


Cory Wellington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright blue suits and hats. He is bald on top and has large white tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Cory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Family, Rich. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Cory Wellington, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 6 (-2)10 (+0) 11 (+0)17 (+3)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 20000 cp.


Social Check DCs


Adam Staurheim, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His white hair is singed and shortened. His amber eyes peer out from beneath his wide-brimmed brown hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His arcane abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Adam Staurheim, Male Human Aristocrat 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1100 gp. Carnelian (70 gp). White pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Paxton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is knotted and matted. He has gleaming, smiling amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Paxton, Male Human Sorcerer 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has a moderate pudge and is not very fit. His hair is golden and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up lance and armor he uses now. He then took over the family business and is one of the better Apothecary for hire.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Optimist. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Gerald Hackney, Male Human Warlock 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 200 gp.


Social Check DCs


Dustin Woods, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Brewer uniform. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. With a patchy chestnut beard and wild chestnut hair. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Brewer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many illithids want him driven away

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Dustin Woods, Male Human Druid 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 500 gp.


Social Check DCs

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