Gerard Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: He was born in the north. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp. Gold dragon comb with red garnet eye (1200 gp). Gold and topaz bottle stopper cork (1200 gp).
Gomory Reid, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is thinning but still full. His eyes are blue and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His druidic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Flaws: Mundane. Bonds: Religious. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 3 (-4) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Theobald Kendal, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large red tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Roofer mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's attracted to the PC.
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Actor
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Randal Sutherland, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a tight fitting brown shirt and pants. His hair is long and golden with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He is baby faced.
Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Randal studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the large cave and found the beat up greataxe and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and to protect his home
Ideals: Gifted. Bonds: Attractive, Guardian, Nature, Job. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Lance Beverly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear white clothing when he does not wear armor. His golden hair is long and unkept. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
