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NPC Generator

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Advanced [show]


Henry Davenport, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Henry Davenport, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 15 (+2)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp. 4 Tanglefoot bags. 4 Acid flasks. 1 Everburning torch.


Social Check DCs


Don Rodney, Male Human [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he is renowned for his bright tan suits and hats. His brown hair, when down, is lengthy. His violet eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a brothel owner, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Forgetful. Bonds: Mentor, Guardian, Adventurer. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Don Rodney, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)8 (-1) 14 (+2)11 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Charles Presley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His moppish silver hair is in a traditional bowl cut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Charles Presley, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)18 (+4) 9 (-1)10 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Infernal, Undercommon, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gilbert Dayton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Performer. He has a moderate pudge and is not very fit. He has a long golden beard with little hanging trinkets. This green eyed northerner is not easily forgotten.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Locksmith, but he got bored and became a Performer. He inherited the family business which he has now maintained for 7 years.

Motivation: To share knowledge with the world.

Ideals: Pacifist, Logical. Flaws: Insane. Bonds: Job, Attractive. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Dayton, Male Human Warlock 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. Red garnet (50 gp). Tourmaline (50 gp). Alexandrite (1300 gp).


Social Check DCs


Gomory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a black costume with the symbols of magic on his torso. His tied-back hair is silver. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Disciplined, Fighting. Bonds: Military, Religious. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Gomory Eastaughffe, Male Human Druid 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)7 (-2) 12 (+1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1200 gp. Peridot (50 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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