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NPC Generator

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Advanced [show]


Clerebold Clifton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His red hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Cartwright business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Cartwright.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Impeccable. Flaws: Insane, Mundane. Bonds: Job, Mentor. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Clerebold Clifton, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy brown suit. With bright blonde hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of brigands

Ideals: Opinionated, Fighting. Bonds: Attractive, Military, Enemies. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Gerald Blankley, Male Human Barbarian 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 42 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Bloodstone (30 gp).


Social Check DCs


Lewis Gresham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of lances, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his wide-brimmed green hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Fighting, Pacifist, Artistic. Flaws: Mundane. Bonds: Rich. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Lewis Gresham, Male Human Ranger 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Gomory Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He wears his red hair up. He has a dull look in his amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gomory was born with his mother's beautiful face. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Gomory Blackwood, Male Human Cleric 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 5000 sp.


Social Check DCs


Odo Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear ponchos typically of a light violet in addition to tight pants. His hair is short and red. He has several tiny aquamarine earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also is a firm believer in the manly ideal.

History: He was born into a rich family. His childhood dream was to be a Armorer, but he was a colossal failure. He struck the Shepherd job and began his own company from there.

Motivation: Sabotage a competitor.

Flaws: Impulsive. Bonds: Rich, Job. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Odo Windsor, Male Human Paladin 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)18 (+4) 5 (-3)15 (+2)
Skills Animal Handling +0, Persuasion +5
Senses Passive Perception 7
Languages Common, Abyssal, Orc, Gnoll, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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