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NPC Generator

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Advanced [show]


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. His hair is silver and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.

History: Gifted from a young age, Bertram studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To prove his worth to the world.

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly, Addict, Impulsive. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Bertram Darlington, Male Human Druid 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 10000 cp.


Social Check DCs


Norman Ramsey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple grey robe with black stripes complete with hood. He is an epitome of beauty. His chestnut hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a painter and was forced into it by his family

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Ramsey, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Kyle Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue shirt with thin tan vertical stripes and brown pants. He wears a feathered hat to hide his balding. He has a dull look in his green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: Human compassion.

Ideals: Athletic, Artistic, Gifted. Flaws: Racist. Bonds: Immigrant. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Kyle Hayhurst, Male Human Adept 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Peridot (70 gp). Sard (70 gp).


Social Check DCs


Drogo Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his white robe and has his dagger always slung over his shoulder. He has a long chestnut beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Drogo Hadley, Male Human Warrior 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gomory Wellington, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze, and carries bastard swords. His hair is auburn, silky, and of moderate length. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Gomory Wellington, Male Human Wizard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 cp.


Social Check DCs

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