Alexandre Northcott, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, constantly wearing a green suit, black shirt, and yellow tie. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Alexandre will drive conversation. He takes great joy in being the best Weaver in town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Adventurer, but he was a colossal failure. He became a Weaver soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: Jasper (50 gp). Star ruby (500 gp). Alexandrite (400 gp).
Tim Compton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. His hair is blonde and curly. His eyes are likewise amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He became a Priest soon after.
Motivation: To be a Barrister again.
Ideals: Philantrophist. Flaws: Disease. Bonds: Military, Job. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Everard Lindsay, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the north. He receives visions of the future at random moments
History: Born in the north to a Barkeep, Everard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He struck the Barkeep job and began his own company from there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Pacifist, Gifted. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 500 gp. Tourmaline (90 gp). Fire opal (1400 gp). 1 Minor magic item.
John Reid, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown coat over a green low-cut shirt, and a Stetson hat upon his head, he is not a threatening figure. His black hair is heavily combed to the right. His green unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Flaws: Disease, Antagonistic, Insomniac. Bonds: Rich, Military. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 25000 cp. Amber (120 gp). Fire opal (500 gp). Amethyst (120 gp). Citrine (20 gp). 1 Minor magic item.
Randal Hayden, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His hair is long and white with streaks of blonde, and is pulled back with small pastel clips. His beard is blonde, braided, and well cared for. His eyes are brown and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life.
Ideals: Joker, Entrepeneur. Flaws: Ugly, Disease, Depressed. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!