Charles Marlowe, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. His white hair is braided into rings. His eyes are a pleasant gray.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. In his 17th year, his parents were killed by a giants raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: An old rival family wants him found; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Insane, Greedy. Bonds: Family, Enemies. Occupation: Fortune-teller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.
Bertram Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He was granted martial powers by his dying brother.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 14000 cp. 1 Minor magic item.
Frederick Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His golden hair is matted, messy, and big. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the west; and he is compelled to act according to his religious beliefs
Ideals: Optimist, Artistic. Flaws: Ugly, Shy, PTSD. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 70 pp. Obsidian (14 gp). Smoky quartz (20 gp).
Chad Hale, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair and beard is wavy and long. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against gnolls; and someone believes him a fraud
Ideals: Optimist, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 6 (-2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +3
Possessions: 3000 sp. Alexandrite (300 gp). Fire opal (1300 gp).
Balimaar Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His auburn hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.
History: Balimaar was born with his father's beautiful face. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Hedonist, Depressed. Bonds: Attractive, Immigrant. Occupation: Brewer
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
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