Robert Ridley, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He carries a battered pickaxe and tarnished whip as well. His red hair is slicked back into a classic pompadour. His eyes are gray and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. He believes the world needs to unite to get rid of giants once and for all.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by giants. Robert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Revenge.
Ideals: Fighting, Pacifist, Logical. Bonds: Enemies, Mentor. Occupation: Bowyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 6 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly white, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp.
Godfrey Cromwell, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Flaws: Sensitive. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. Chrysoprase (30 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Aquamarine (900 gp).
Percival Spaulding, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He wears his red hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Actor. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: Expand his business; and he desires power and/or immortality
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 sp. 1 Minor magic item.
Gomory Haley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a white vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted, Opinionated. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 gp. Hematite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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