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NPC Generator

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Advanced [show]


Solomon Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, tan cloak. His silver hair is still thick. He has gleaming, smiling hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. In his 13th year, his parents were killed by a drow raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Solomon Springfield, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Everburning torch. 2 Thunderstones. 1 Everburning torch.


Social Check DCs


Gunter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a chestnut handlebar mustache and slicked back chestnut hair. He has several tiny opal earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also is a firm believer in the manly ideal.

History: A powerful wizard made him what he is. Gunter was born on a far northern island where he grew up under the tutelage of his mother, an expert Servant. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Flaws: Shy, Impulsive. Bonds: Rich, Mentor, Immigrant. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Gunter Hadleigh, Male Human Bard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 14 (+2)16 (+3)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Everard Tenley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears many layers of old clothing at all times. He has a hunchback. His hair is silver and curly. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He is frequently practicing swordplay.

History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he wants to get laid

Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Military, Mentor. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Everard Tenley, Male Human Warrior 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)10 (+0) 9 (-1)7 (-2)
Skills Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 800 gp. Citrine (80 gp). White pearl (110 gp). Deep blue spinel (1100 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. With a patchy chestnut beard and wild chestnut hair. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Miles was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Job, Guardian, Adventurer. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Miles Crawford, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1900 sp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His mother raised him in a mountain cabin. He worked as a nervous Mortician and found it very stressful. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Attractive, Job, Nature. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Gerard Tewksbury, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2200 sp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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