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Advanced [show]


Kyle Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a yellow deerstalker hat and yellow clothes. He has styled his blonde hair well, parting it to the right. His amber eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east, but his parents moved at a very young age to the south. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Further expansion of business; and he has a crush on the local layabout

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Anderton, Male Human Barbarian 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Banded agate (4 gp). Star rose quartz (60 gp). Violet garnet (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple black robe with tan stripes complete with hood. His hair is blonde and very short. This blue eyed westerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Military, Immigrant. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Wymar Harrington, Male Human Cleric 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1100 gp. Rock crystal (60 gp). Blue quartz (11 gp). Carnelian (60 gp). Blue sapphire (1600 gp). 1 Minor magic item.


Social Check DCs


Roger Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man wears a green feathered hat and green clothes. He is muscular with a powerful set of arms. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: This man loves dancing and to teach people dancing more than just about anything. Roger is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. One day when Roger was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Roger was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and he's in love

Ideals: Artistic. Flaws: PTSD. Bonds: Family, Military, Has a crush. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Roger Kimberly, Male Human Warlock 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 6 (-2)13 (+1)
Skills Nature +5
Senses Passive Perception 8
Languages Common, Druidic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 3000 sp. Chalcedony (50 gp). Hematite (16 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Gomory Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He wears a deerstalker hat to cover his moderate length white hair. His eyes are amber and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich northern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Sherwood, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 6 (-2)13 (+1)
Skills Perception +0, Stealth +4
Senses Passive Perception 14
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting yellow shirt and pants. He has done his best to style his chestnut hair to look like a famous performer. His hazel eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Myerscough, Male Human Druid 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)9 (-1) 17 (+3)10 (+0)
Skills Stealth +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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