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NPC Generator

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Advanced [show]


Randal Nash, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, black shirt, and pastel tie. He carries a battered dagger and tarnished scythe as well. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: Randal was born in the west. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Persistence. Flaws: Depressed. Bonds: Mentor. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Nash, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Jocelyn Mori, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light tan in addition to tight pants, he is not a threatening figure. His moppish auburn hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Insane. Bonds: Has a crush. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Jocelyn Mori, Male Human Paladin 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)10 (+0) 10 (+0)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Bertram Clapham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he usually wears his red robe and has his lance always slung over his shoulder. His hair is golden and curly. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Spy father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Mentor, Job. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Bertram Clapham, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 5 (-3)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Guy Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean black cloak covering his clean studded leather. He wears a Stetson hat to cover his moderate length red hair. His green eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Athletic, Entrepeneur, Fighting. Flaws: Fearful. Bonds: Adventurer. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Guy Atterton, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. 1 Smokesticks. 1 Smokesticks. 3 Alchemist’s fire.


Social Check DCs


Alexandre Reed, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears bulky black painted plate armor, and his gloved hand is found clutching a crossbow. He wears a colorful flower in his silver hair. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Alexandre was born in the east. At a young age he loved to build and create. A freak accident while working with his Server father left him crippled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Disease, Insane, Fearful. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Alexandre Reed, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)14 (+2) 12 (+1)9 (-1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 22000 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs

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