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NPC Generator

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Advanced [show]


John Alby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple black robe with grey stripes complete with hood. His long blonde hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Warlock school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: Retire the richest man in the south; and wants to open a new tavern

Ideals: Entrepeneur, Gifted. Flaws: Shy, Disease. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

John Alby, Male Human Warlock 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Druidic, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 500 gp.


Social Check DCs


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is knotted and matted. His eyes are likewise violet. His teeth are white and perfect.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Merton, Male Human Fighter 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is silver, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Ernest was born with his father's beautiful face. Ernest was born on a far western plains where he grew up under the tutelage of his father, an expert Shepherd. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Ideals: Optimist, Joker. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Ernest Brownrigg, Male Human Warlock 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 9 (-1)9 (-1)
Skills Arcana +2, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Theobald Snape, Male Human [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze, he is not a threatening figure. His hair is short and white. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Artistic. Flaws: Impulsive, PTSD. Bonds: Rich, Guardian. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Theobald Snape, Male Human Monk 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Wymar Branson, Male Human [Permalink]

Personal [hide]

Description: This eastern man likes to wear ponchos typically of a light black in addition to tight pants. His clothes are grease stained in places. His golden hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Job, Adventurer. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Branson, Male Human Fighter 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 8 (-1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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