Heward Harlan, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. His brown hair is heavily combed to the left. His half smiles and amber eyes are beguiling and draw you in.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Attractive, Religious. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 sp. Fire opal (500 gp).
Aldous Elton, Male Human [Permalink]
Personal [hide]
Description: A 5'8" southern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Aldous was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Gardener job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 9000 sp. Sardonyx (80 gp).
Dustin Conway, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears grey leather gloves, a grey jacket, and tight pants. His black hair is long and unkept. He has brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.
History: He was raised in a plains tribe. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic, Addict. Bonds: Nature. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Bloodstone (50 gp). Tourmaline (140 gp). Red garnet (140 gp). Coral (140 gp). 1 Masterwork Light wooden shield.
Frederick Dayton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His long chestnut hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the west his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Roofer.
Motivation: To be a Beggar again; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Addict. Bonds: Job, Poor, Religious. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Wymar Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is singed and shortened. This amber eyed westerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Slave. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 700 gp. Silver chalice with lapis lazuli gems (110 gp). Gold music box (2000 gp). Embroidered and bejeweled glove (2000 gp). A roughly beaten golden orb (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
