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Advanced [show]


Ralf Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin green vertical stripes and yellow pants, and carries ceremonial daggers. His golden hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady amber eyes.

Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Military. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Ralf Dumph, Male Human Expert 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Religion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a yellow tunic with grey highlights, and long brown pants that bunch up around his shoes. He has a hunchback. His hair is brown and curly. His eyes are likewise hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and he's looking for his big break

Ideals: Philantrophist, Joker. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Gilbert Dalton, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Jocelyn Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. He has styled his chestnut hair well, parting it to the right. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the east his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Jocelyn Carlyle, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 pp. Violet garnet (800 gp). Black pearl (800 gp). Black pearl (800 gp). 1 Masterwork manacles.


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his sword ready. He has silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and his religion dominates his actions

Ideals: Fighting, Passionate. Flaws: Impulsive. Bonds: Immigrant, Religious. Occupation: Bricklayer

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Beitz, Male Human Ranger 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs


Nicholas Abram, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a yellow armored body suit, with a simple brown line shooting up and back down. His chestnut hair is still thick. His eyes are brown and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the north, but his parents moved at a very young age to the south. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Adventurer. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Nicholas Abram, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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