Percival Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He has styled his red hair well, parting it to the left. His thin eyebrows rest above his beady gray eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He dropped out of school to support his sick mother, and resented it. He then took over the family business and is one of the better Fisher for hire.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Religious, Family. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (13 gp). Iolite (40 gp). Silver pearl (150 gp). 1 Silver holy symbol. 1 Masterwork Artisan’s tools.
Roger Hastings, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy pastel suit. His chestnut hair and beard is wavy and long. His eyes are a pleasant amber.
Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Fletcher, who enjoyed hunting, Roger was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor, Nature, Has a crush. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Jasper (60 gp). Violet garnet (300 gp). Hematite (4 gp). Moonstone (60 gp).
Theobald Clapham, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His top hat is riddled with cuts and holes. His eyes are likewise blue.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the west, but his parents moved at a very young age to the south. Theobald was born on a far western forest where he grew up under the tutelage of his mother, an expert Performer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and to clean up the streets
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Ashley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a green cloak and cross-gartered white stockings. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Jocelyn studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Human compassion; and he seems to be bored by most things
Ideals: Joker, Gifted. Flaws: Mundane, Racist. Bonds: Job. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 41 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Chrysoprase (30 gp). Star ruby (1200 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Morton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His white hair is matted, messy, and big. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.
History: He was born in the east, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly. Bonds: Poor, Job, Military, Immigrant, Nature. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.
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