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Advanced [show]


Charles Reed, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: He will rave to anyone who will listen. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Charles Reed, Male Human Aristocrat 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Solid gold idol (700 gp).


Social Check DCs


Hugh Reed, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Bonds: Poor, Attractive, Nature. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Hugh Reed, Male Human Bard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)11 (+0) 17 (+3)15 (+2)
Skills History +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp.


Social Check DCs


Kody Myerscough, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is scarred and worn.

Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: Born in the north his family was never financially stable. Like his mother and his sister before him, after school he went straight into learning to become a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Kody Myerscough, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)8 (-1) 13 (+1)17 (+3)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp.


Social Check DCs


Odo Wellington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear black tank tops with violet pants. He is an epitome of beauty. He wears his blonde hair down. His eyes are hazel and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Slave. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Odo Wellington, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of orcs once and for all.

History: When he was but 6 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Many orcs want him driven away.

Ideals: Joker. Bonds: Attractive, Enemies, Immigrant. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Wymar Kendal, Male Human Druid 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 5 (-3)14 (+2) 14 (+2)7 (-2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 18000 cp.


Social Check DCs

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