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Advanced [show]


Odo Browning, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His white hair is lengthy and is close to two feet long. His eyes are a pleasant blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.

Motivation: He loathes his own lifestyle; and doesn't want to be a architect and was forced into it by his family

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Disease. Bonds: Poor, Family. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Odo Browning, Male Human Rogue 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)10 (+0) 15 (+2)17 (+3)
Skills Athletics +2, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 20000 cp. Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Marlee, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is renowned for his bright brown suits and hats, marred by beers. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise green.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: Gifted from a young age, Richard studied abroad. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic, Greedy. Bonds: Slave. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Richard Marlee, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)7 (-2) 14 (+2)10 (+0)
Skills Nature +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 18000 sp. Blue quartz (9 gp). Golden yellow topaz (300 gp). Golden yellow topaz (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Ernest Wesley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His auburn hair has been sun bleached extensively. His violet eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 3 years.

Motivation: Find a way to reverse the transformation of his sister; and he wants to get laid

Ideals: Impeccable. Bonds: Attractive, Family, Job, Has a crush. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Ernest Wesley, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 16 (+3)17 (+3)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 3200 sp.


Social Check DCs


Alex Livingstone, Male Human [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he is typically in his Carter uniform. His chestnut hair is heavily combed to the left. His gray eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small island village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Alex never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He's looking for his big break; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Philantrophist. Bonds: Job, Adventurer, Nature, In love. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Alex Livingstone, Male Human Adept 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp. Silver comb with moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Rolf Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This western man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His silver hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the west to a Healer, Rolf learned a great deal about his mother's area of expertise. He worked as a nervous Healer and found it very stressful. He struck the Healer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a dyer again

Ideals: Gifted. Bonds: Poor, Immigrant, Family, Job. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Rolf Eastaughffe, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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