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Advanced [show]


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears many layers of old clothing at all times. With bright brown hair and a scraggly beard. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: Wymar was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Expand his business.

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Job, Immigrant. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Wymar Birkenhead, Male Human Paladin 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 9 (-1)16 (+3)
Skills Athletics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of his god on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright red hair and a scraggly beard. His blue eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Philantrophist, Artistic. Bonds: Attractive, Adventurer. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Gerard Cumberbatch, Male Human Cleric 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 100 gp. Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Frederick Blyth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is renowned for his bright white suits and hats. He is bald on top and has large white tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Fighting. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Blyth, Male Human Wizard 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 600 gp. Hematite (7 gp). Eye agate (7 gp).


Social Check DCs


Peter Milton, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a black coat with white slacks. His long blonde hair is drawn into a two foot long braid. His blue eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is a Succubi in disguise. When Peter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets.

Flaws: Impulsive. Bonds: Guardian, Adventurer, Military. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Peter Milton, Male Human Wizard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 18 (+4)10 (+0)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Shane Carlton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His tied-back hair is brown. His fierce blue eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Entrepeneur, Optimist. Flaws: Insane. Bonds: Adventurer. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Shane Carlton, Male Human Warrior 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 22 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 300 gp. Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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