Ernest Watson, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely grey suit with tan socks and a vest with buckled shoes, and sports empty pouches on his belt. He has a very tight haircut. His half smiles and violet eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Slave, Religious. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp. 3 Tanglefoot bags.
Dean Wade, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His white hair is lengthy. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Alexandrite (300 gp).
Godfrey Burton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of magic around his neck, and a hammer on his belt. He wears his golden hair down. His violet eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 2600 sp.
Drogo Hayden, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man tends to wear a grey poncho over his likewise colored trousers and shirt. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His fierce brown eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. In his 14th year, his parents were killed by a goblins raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He feels threatened by others; and someone believes him a fraud
Flaws: Shy, Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Crown-heir
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 100000 cp. Aquamarine (600 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item.
Alex Clayden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Alex studied abroad. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur, Gifted. Flaws: Shy, Fearful. Bonds: Family. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 100 pp. Fiery yellow corundum (1000 gp). Red-brown spinel (140 gp). Eye agate (6 gp). White pearl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
