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Advanced [show]


Robert Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple grey robe with violet stripes complete with hood. His blonde hair is styled in orderly dreadlocks. His eyes are a pleasant blue.

Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Robert was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was always very intelligent and has formed a secret society of specialists.

Motivation: Retire the richest man in the north; and to reunite with his absent mother

Ideals: Philantrophist, Entrepeneur. Flaws: Secretive. Bonds: Family. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Robert Kelsey, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)12 (+1) 6 (-2)15 (+2)
Skills History +3, Survival +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a pastel shirt with thin violet vertical stripes and yellow pants. His hair is auburn and very short. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Ernest Garrick, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2900 sp.


Social Check DCs


Adelard Payton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Logical. Bonds: Rich, Job, Immigrant, Nature, Religious. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Adelard Payton, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)11 (+0) 7 (-2)17 (+3)
Skills Intimidation +5, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Golden pearl (160 gp). Star ruby (700 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Alex Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has a long red beard with little hanging trinkets. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. His childhood dream was to be a Mortician, but he was a colossal failure. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted, Athletic. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Alex Roscoe, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Simon Graham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is unkempt and raggedy. His gray eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Simon's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Military. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Simon Graham, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp.


Social Check DCs

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