Cory Asheton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his golden hair down. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with painting.
History: Cory hails from a village terrorized by gnolls. He has had some formal painting training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Emotional. Bonds: Adventurer, Poor, Enemies. Occupation: Mercenary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Giant, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Roland Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a white and blue handkerchief worn on his right side. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Farmer, but he got bored and became a Apothecary. He struck the Apothecary job and began his own company from there.
Motivation: To clean up the streets.
Ideals: Athletic, Joker, Gifted. Bonds: Guardian, Job. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Azurite (15 gp). White pearl (90 gp). Rhodochrosite (15 gp). Deep blue spinel (1000 gp).
Diggory Allerton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western man wears a lot of dark rich colors, with gold accents. His chestnut hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are blue.
Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has never given up on his singing dream.
Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world
Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 10000 sp.
Patrick Rayden, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light pastel in addition to tight pants. He keeps his long white hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Gifted. Flaws: Insomniac, Shy, PTSD. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Roger Bradly, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a grey shirt with thin black vertical stripes and green pants. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC; and he has a crush on the local ruler
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!