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Lewis Hayes, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a broad hat to cover his moderate length auburn hair. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with vampirism at a very young age, Lewis has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and to find somewhere to settle down

Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Lewis Hayes, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Anthony Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to protect his home

Ideals: Entrepeneur, Logical. Bonds: Attractive, Guardian. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Harley, Male Human Monk 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Henry Marley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He carries with him a set of daggers on his belt, each one with a topaz on the hilt. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in dagger use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is wracked by social anxiety; and many dire rats want him driven away

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Rich, Enemies. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Henry Marley, Male Human Ranger 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)13 (+1) 15 (+2)8 (-1)
Skills Performance +2, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp.


Social Check DCs


Wymar Acton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his shortbow. He has a long silver beard with little hanging trinkets. He wears an eyepatch.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive. Occupation: Banker

Voice: American accent

Attributes [hide]

Wymar Acton, Male Human Sorcerer 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Celestial, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 24000 sp.


Social Check DCs


Gilbert Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a pastel and yellow robe with the hood down. His red hair has been sun bleached extensively. His eyes are likewise gray.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants his loneliness to end; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Racist. Bonds: Job, Family, Has a crush. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Royal, Male Human Wizard 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)9 (-1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Giant, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 300 gp.


Social Check DCs

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