Henry Haley, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with black highlights, and long green pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to hide his balding. His eyes are a pleasant blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.
History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he loathes his own lifestyle
Ideals: Joker, Entrepeneur. Flaws: Addict, Depressed. Bonds: Poor. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: Rock crystal (30 gp). 1 Good lock. 1 Simple lock.
Thomas England, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a pastel and green handkerchief worn on his right side. His red hair is kept up in a ponytail inside a deerstalker hat. His amber eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and retire the richest man in the north
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. Black pearl (500 gp). Rhodochrosite (15 gp). Blue star sapphire (1200 gp). 1 Minor magic item.
Solomon Melancon, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars, marred by teas. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.
History: Solomon was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Healer and was forced into it by his family; and to unite with his brother
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Family. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Don Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. With bright auburn hair and a scraggly beard. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Logical. Bonds: Rich, Slave, Immigrant. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 5000 sp.
Adelard Digby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His long red hair reaches down to his waist. His eyes are gray and catlike.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Family. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 24000 sp. 1 Minor magic item.
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