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NPC Generator

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Advanced [show]


Charles Garfield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He wears a colorful flower in his blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions.

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Adventurer, Religious. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Charles Garfield, Male Human Druid 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 300 gp. Coral (110 gp). Tourmaline (110 gp). Black pearl (200 gp).


Social Check DCs


Ernest Hastings, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His chestnut hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Ernest Hastings, Male Human Aristocrat 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Guy Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his blue robe and has his dagger always slung over his shoulder, and sports empty pouches on his belt. His hair is black and curly. His hazel eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Guy Wakefield, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports red clothing, slightly heavier than average wear. His head has been shaved. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Ernest Graham, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aldous Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He is portly but not overly obese. He has a silver handlebar mustache and slicked back silver hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a island tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and to unite with his brother

Ideals: Optimist, Entrepeneur. Bonds: Family, In love, Nature, Adventurer. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Aldous Winthrop, Male Human Ranger 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs

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