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NPC Generator

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Advanced [show]


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: Gifted from a young age, Wymar studied abroad. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He would like to get married and retire; and he has a crush on the local hunter

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Has a crush. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Wymar Sherwood, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp.


Social Check DCs


Gunter Yeardley, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears a tan cloak and cross-gartered brown stockings. His black hair is lengthy. His amber eyes peer out from beneath his wide-brimmed tan hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Philantrophist. Bonds: Job, Military, Nature, Family. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Yeardley, Male Human Commoner 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Blythe, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his pastel robe. His hair is always cut to a buzz. He has gray eyes.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Depressed. Bonds: In love, Poor, Job. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Blythe, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy tan pantaloons and a grey scarf. His blonde hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Norman was raised in a hard working conservative environment. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was always very intelligent and has formed a secret society of specialists.

Motivation: Expand his business; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Enemies, Job. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Norman Eastaughffe, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 8000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Guy Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with red highlights, and long tan pants that bunch up around his shoes. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. He has styled his white hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: When he was but 8 years old his parents immigrated from the east. He was an apprentice working in his father's forge. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Flaws: Mundane, Shy. Bonds: Immigrant, Job, Rich. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Guy Digby, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 15 (+2)19 (+4)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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