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NPC Generator

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Advanced [show]


Lewis Graham, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his grey robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He sports a flattop hair cut. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Lewis never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Hedonist, Insane, Insomniac. Bonds: In love. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Lewis Graham, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 80 pp. Amber (110 gp). 1 Minor magic item.


Social Check DCs


Chad Bradly, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears professional attire. His hair is greying and his face has many wrinkles. His eyes are hazel and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Joker, Entrepeneur. Bonds: Attractive, Military. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Chad Bradly, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)10 (+0) 7 (-2)17 (+3)
Skills Arcana +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).


Social Check DCs


Hunter Cason, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his sword. His brown hair is slicked back into a classic pompadour. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Hunter Cason, Male Human Warlock 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)8 (-1) 17 (+3)15 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Sard (80 gp). Deep green spinel (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his chestnut hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.

History: Ernest was born the youngest of three triplets. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to get a good night's sleep

Flaws: Insomniac, Cynical, Selfish. Bonds: Family, Adventurer. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Kelsey, Male Human Wizard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Thornton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut short. He has gleaming, smiling brown eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.

History: He got into the Cartwright business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has achieved small success as a Cartwright.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Professionalism. Bonds: Job, Attractive. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Gerard Thornton, Male Human Cleric 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 8000 sp.


Social Check DCs

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