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NPC Generator

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Advanced [show]


Hunter Stafford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and he is terrified, and will act out of fear

Flaws: Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Hunter Stafford, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is brown, silky, and of moderate length. His eyes are amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Trym was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Trym Gracey, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 500 gp. Blue quartz (4 gp). Amethyst (150 gp). Moss agate (4 gp). 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Gerald Colby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large white tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Mayor, Gerald learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He became a Mayor soon after.

Motivation: Sabotage a competitor; and to be a fortune-teller again

Ideals: Athletic, Joker. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Colby, Male Human Expert 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5

Possessions: 600 gp. Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp).


Social Check DCs


Patrick Perry, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Servant. With bright golden hair and a scraggly beard. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast plains. Like his mother and his brother before him, after school he went straight into learning to become a Servant. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Patrick Perry, Male Human Paladin 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Red spinel (120 gp). Lapis lazuli (9 gp). Lapis lazuli (9 gp). Obsidian (9 gp). 1 Minor magic item.


Social Check DCs


Gerald Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Flaws: Antagonistic, Depressed. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Harrington, Male Human Sorcerer 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)9 (-1) 14 (+2)18 (+4)
Skills Investigation +2, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Jet (80 gp). Star rose quartz (60 gp). Onyx (60 gp). Pink pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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