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NPC Generator

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Advanced [show]


Kyle Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Shipley, Male Human Wizard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Athletics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He wears his blonde hair up in a very large beehive style do. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Disease. Bonds: Immigrant, Attractive, Rich. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

John Wellington, Male Human Rogue 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).


Social Check DCs


Robert Barton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his auburn hair down. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Joker, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Robert Barton, Male Human Bard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 6000 sp.


Social Check DCs


Patrick Darlington, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. His chestnut hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered writing. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Logical. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Laborer

Voice: French accent

Attributes [hide]

Patrick Darlington, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Sard (30 gp). Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright tan suits and hats. His red hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a mountains tribe. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and further expansion of business

Flaws: Mundane. Bonds: Immigrant, Nature, Rich, Job. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Theodoric Staurheim, Male Human Monk 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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