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Advanced [show]


Rolf Hackney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He prefers to wear tan clothing when he does not wear armor. With a patchy silver beard and wild silver hair. His eyes are likewise blue.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a island tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Nature, Family. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Rolf Hackney, Male Human Adept 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 9 (-1)16 (+3)
Skills Deception +6, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Gnome, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Golden circlet with four aquamarines (2000 gp). Silver ewer (90 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Gomory Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His auburn hair is lengthy and is close to two feet long. He has gray eyes and a red hat with a violet feather.

Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to clean up the streets

Ideals: Gifted. Bonds: Attractive, Adventurer, Guardian. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Gomory Hartford, Male Human Sorcerer 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Alexandre Rylan, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. His chestnut hair is long and unkept. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small forest village. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and wants his loneliness to end

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Has a crush, Nature. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Alexandre Rylan, Male Human Sorcerer 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 10000 sp. Golden yellow topaz (200 gp).


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries daggers. His brown hair is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gerald hails from a village terrorized by brigands. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Poor, Enemies, Family. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Livingstone, Male Human Rogue 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Anselm Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His black hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Hedonist, Forgetful. Bonds: Family, Adventurer. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Woods, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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