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NPC Generator

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Advanced [show]


Bernard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a brown poncho over his likewise colored trousers and shirt. His brown hair is slicked back into a classic pompadour. His green eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Emotional. Bonds: Adventurer, Mentor, Job. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Bernard Eastaughffe, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 16000 sp. Tourmaline (130 gp). Black pearl (200 gp).


Social Check DCs


Alexandre Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear red clothing when he does not wear armor. He has golden hair. He has brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Carpenter business at a young age. He has had some formal poetry training, and achieved minor success. He struck the Carpenter job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Athletic, Joker, Entrepeneur, Artistic. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Alexandre Eastoft, Male Human Aristocrat 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp. Blue quartz (13 gp). Red garnet (130 gp).


Social Check DCs


Randal Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair and beard is wavy and long. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Adventurer, Nature. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Randal Deighton, Male Human Sorcerer 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 100 gp. Pink pearl (60 gp). Black pearl (300 gp). Violet garnet (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Washington, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Painter uniform. His skin is fair and his fingers are delicate and long. He has styled his brown hair well, parting it to the left. He has hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered singing. He has worked as a Painter like his father before him.

Motivation: He is greedy.

Ideals: Professionalism, Philantrophist, Artistic. Bonds: Job, Rich. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Clerebold Washington, Male Human Adept 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 13
Languages Common, Giant, Infernal, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 50 pp. Alexandrite (1400 gp). Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Barlow, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of goblins once and for all.

History: He got into the Painter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Job, Debt. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

John Barlow, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 700 sp. Citrine (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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