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NPC Generator

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Advanced [show]


Rolf Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. He has styled his brown hair well, parting it to the right. His blue eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Rolf took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is content

Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Rolf Cornish, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)6 (-2) 13 (+1)13 (+1)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries with him a set of bows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His white hair, when down, is lengthy. He has several tiny jet earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with dancing.

History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Fighting, Joker, Artistic. Bonds: Rich, Military. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Ernest Hadlee, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hubert Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He is wearing a long, black cloak. He wears a Stetson hat to cover his moderate length brown hair. His eyes are likewise green.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Hubert Cholmondeley, Male Human Expert 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair is long and chestnut with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: This man loves music and to teach people music more than just about anything. He has a minor phobia of water and hates getting wet.

History: Gunter was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Gunter Myerscough, Male Human Bard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)7 (-2) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Obsidian (9 gp). Obsidian (9 gp). Fire opal (700 gp).


Social Check DCs


Tim Bentham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Farmer uniform. He has blonde hair. He has several tiny aquamarine earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Mentor. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Tim Bentham, Male Human Druid 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 900 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Solid gold idol (500 gp).


Social Check DCs

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