Rolf Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his trident. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Architect for hire.
Motivation: He wants to meet his childhood hero; and expand his business
Flaws: Impulsive. Bonds: Military, Job, Adventurer. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Reynard Melancon, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.
History: He comes from a rich northern family. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and he feels kind of lost in life
Ideals: Athletic, Pacifist, Logical. Flaws: Depressed. Bonds: Rich. Occupation: Courier
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 300 gp.
Anthony Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is renowned for his bright black suits and hats. His white hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the north, but his parents moved at a very young age to the east. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Flaws: Disease, Racist. Bonds: Immigrant, Slave, Adventurer. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Obsidian (13 gp). Obsidian (13 gp). Red spinel (120 gp). 4 Tanglefoot bags. 1 Thunderstones. 2 Holy water.
Clerebold Haley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright tan suits and hats and is in decent physical shape. His golden hair is matted, messy, and big. His eyes are a pleasant amber.
Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fletcher soon after.
Motivation: Wants a kiss.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Has a crush, Adventurer, Job. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Aldous Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of sickles, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a flapper bob. His blue eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Healer, who enjoyed hunting, Aldous was taken on many hunting expeditions. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 6000 sp. Moss agate (14 gp). Malachite (14 gp). Rock crystal (20 gp). 1 Minor magic item.
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