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NPC Generator

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Advanced [show]


Henry Astley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. His eyes are a pleasant violet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west his family was never financially stable. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He has dedicated himself to building a better kind of golem.

Motivation: To prove his worth to the world; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

Henry Astley, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)13 (+1) 14 (+2)15 (+2)
Skills Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Aldous Ashley, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear, and he perpetually has his greatsword ready. His red hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Aldous will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small plains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Aldous Ashley, Male Human Bard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears baggy yellow pantaloons and a brown scarf. His brown hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with music.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Rich, Enemies. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Brandon, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 18 (+4)5 (-3)
Skills Arcana +3, Persuasion -1
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Whitby, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He wears his hair in dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear.

Ideals: Extrovert. Flaws: Insomniac, Fearful. Bonds: Military. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Cory Whitby, Male Human Warlock 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 70 pp. Moss agate (16 gp). Freshwater pearl (16 gp). Violet garnet (1200 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Morton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He typically wears grey cloth garments or leather armor. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and his religion dominates his actions

Flaws: Mundane. Bonds: Immigrant, Job, Religious, Has a crush. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Morton, Male Human Paladin 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)5 (-3) 12 (+1)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs

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