Ralf Hallewell, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He wears his hair in dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a forest tribe. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Secretive. Bonds: Nature, Adventurer, Rich. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. Deep blue spinel (200 gp). Banded agate (5 gp). 1 Banded mail. 1 Masterwork Light steel shield. 1 Half-Plate.
Peter Eastoft, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a greatsword. He wears a wide-brimmed hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Assassin in town.
History: He was born in a small forest village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Flaws: Mundane. Bonds: Job, Nature, Has a crush, Family. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 300 gp. Banded agate (4 gp). Obsidian (4 gp). Star rose quartz (70 gp). Moss agate (4 gp).
Anthony Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is knotted and matted. His eyes are likewise blue. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive, Rich. Occupation: Roofer
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 40 pp. 1 Thunderstones. 4 Holy water. 2 Tanglefoot bags.
Lewis Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He likes to wear ponchos typically of a light brown in addition to tight pants. He has moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 14th year, his parents were killed by a gnolls raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Insane, Impulsive, Fearful. Bonds: Enemies, Rich, Nature. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 7000 sp. Chrysoberyl (70 gp). Violet garnet (1600 gp). Brown-green garnet (70 gp).
Rolf Ramsey, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Insane, Hedonist. Bonds: Religious. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2000 cp.
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