Drogo Palomarez, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. He has a long silver beard with little hanging trinkets. He has amber eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Fisher and found it very stressful. He has worked as a Fisher like his father before him.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Wymar Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He wears a top hat to cover his moderate length brown hair. His amber eyes peer out from beneath his top grey hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now owns his own business.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Job, Immigrant, Slave. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 10 (+0) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +1
Possessions: Alexandrite (900 gp). Aquamarine (900 gp). Lapis lazuli (11 gp).
Alexandre Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants, and carries hammers. He has a very tight haircut. His green eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. Alexandre was born on a far western plains where he grew up under the tutelage of his father, an expert Engraver. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 400 gp. Fiery yellow corundum (1200 gp). Golden yellow topaz (500 gp). Iolite (70 gp). Obsidian (4 gp). 1 Minor magic item.
Jocelyn Easton, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered club and tarnished halberd as well. His black hair is lengthy. His green eyes peer out from beneath his small red hat.
Personality: He loves telling others what to do and how they should feel about things. He is lazy, self-centered, vain, and jealous.
History: The child of northern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home
Ideals: Fighting, Opinionated. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Gardener
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 70 pp. 1 Minor magic item.
Aldous Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair is long and unkept. His green eyes are passionate and lively.
Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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