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NPC Generator

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Advanced [show]


Rolf Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long blonde hair is drawn into a two foot long braid. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Antagonistic, Shy. Bonds: Rich, Attractive, Nature. Occupation: Farmer

Voice: Squeaky

Attributes [hide]

Rolf Palomarez, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 16 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Cory Shelley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white tunic with green highlights, and long black pants that bunch up around his shoes. His hair, while still mostly auburn, has prominent grey streaks. He has amber eyes and a white hat with a green feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Joker, Professionalism. Flaws: Ugly, Racist. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Cory Shelley, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)7 (-2) 6 (-2)12 (+1)
Skills Deception +3, Nature +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 8000 cp.


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey costume with the symbols of strength on his torso. His silver hair is lengthy. This brown eyed easterner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Depressed. Bonds: Religious, Poor, Immigrant. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Bertram Benson, Male Human Wizard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Sylvan, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Hale, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His gray eyes peer out from beneath his Stetson green hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small desert village. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and to unite with his brother

Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Adventurer, Family. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Alexandre Hale, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. Onyx (40 gp). 1 Minor magic item.


Social Check DCs


Clerebold Kelsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has a moderate pudge and is not very fit. He has moderate length black hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Clerebold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Clerebold never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is content; and money/treasure

Ideals: Artistic. Flaws: Addict, Hedonist, Mundane. Bonds: Rich, In love. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Clerebold Kelsey, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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