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NPC Generator

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Advanced [show]


Ralf Denholm, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to loving parents in a slum to the west. He was an apprentice working in his mother's forge. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Flaws: Ugly, Insomniac. Bonds: Family, Poor, Job. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Ralf Denholm, Male Human Barbarian 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Tim Merton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. His hair is golden, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Tim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Tim Merton, Male Human Adept 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)7 (-2) 16 (+3)12 (+1)
Skills Arcana +1, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 500 gp. Deep green spinel (160 gp).


Social Check DCs


Anselm Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He got into the Bellfounder business at a young age. His childhood dream was to be a Marshal, but he was a colossal failure. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly, Lazy. Bonds: Job, Rich. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Anselm Leighton, Male Human Expert 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Athletics +0, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Peter Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a brown deerstalker hat and brown clothes. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Sensitive. Bonds: Mentor, Job. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Peter Lester, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 600 gp.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His silver hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Optimist. Flaws: Selfish, Insane. Bonds: Slave. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Charles Altham, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)10 (+0) 6 (-2)15 (+2)
Skills Acrobatics -1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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